Sunday, April 1, 2018

Random Deathwind Corridor Missions

Kihraxz Attack Squadron!
Heavily armed and highly organized coalitions of mercenaries and pirates roam Deathwind Corridor.
We've been playing a lot of the standard scenario, and it's been brought to my attention that we need more missions for the campaign / general play.  Our group generally has always enjoyed the dynamic that the forces are built before the scenario determined, but in X-Wing that's not the practice.  You might not think it would, but it's actually kept us from playing a lot of the missions as part of campaign play.  This post will set up the framework we will use going forward for choosing missions to make for a more chaotic, interesting campaign.

First, let's talk about terminology.  Besides the places in the galaxy they refer to, Deathwind Corridor and the Cloak of the Sith have specific meaning to us.  Herein, the term 'Deathwind Corridor' refers to the general metagame we have created.  You might see this as the background setting for most of the campaigns we are going to run in the Star Wars galaxy across several rulesets.  Though we may bounce around the galaxy, the Deathwind Corridor will always be our pirate hidey-hole.  The 'Cloak of the Sith' refers to the title of the current, ongoing campaign.

Mission Procedure (X-Wing 1e)
  1. Select Game Size
    • Squadron Size 100-300 for Standard games.
    • Squadron Size 300-500 for Epic games.
  2. Determine Scenario
    • Mission
      • Any mission can be agreed upon and played.
    • Random Mission
      • 100 point squadrons can dice for scenario; see below. 
    • Sortie (Standard Game)
      • Any non-mission game 100-300 points in squadron size.
    • Epic
      • A Standard mission with Epic ships 300-500 points in squadron size.
The players can choose any type of scenario they like, or they can roll a random mission from the table below.  These missions are most usable with generic, 100 point squadrons with no other squadron restrictions than normal.  If any issues arise, this post will be updated to reflect any modifications with the mission selection.

Squadrons can be selected at any point during the mission selection / setup phases, though both players should be done around the same time.  Many squadrons are formed beforehand, and that's fine.  It doesn't really matter, with our metagame.

Random Mission Lists
We have lots of dice, so we can use a D12.
  1. Mission 1: Political Escort
  2. Mission 2: Asteroid Run
  3. Mission 3: Dark Whispers
  4. Mission 4: Den of Thieves
  5. Mission 5: Preystalker
  6. Mission 6: Undeniable Assets (Lambda-class Shuttle Expansion Pack)
  7. Mission 7: Cutting the Cord
  8. Mission 9: Jump To Subspace
  9. Mission 17: Disable the Relays  (Imperial Veterans Expansion Pack)
  10. Mission 18m: Outer Rim Raid
  11. Mission 20: Patrol Ambush  (U-wing Expansion Pack)
  12. Mission F1: Ambush
All of this is just for starters.  Eventually we will provide variants for Epic ships, and maybe even complications for Standard Sorties to shake it up.  Get out there and shoot down the enemy!

Sunday, March 25, 2018

Frostgrave Enchanter's Warband

Frostgrave Enchanter's Warband
The Enchanter Orrick Vos and his retinue as they enter the outskirts of the Frozen City.
As the snow begins to melt across the windswept tundra, a new set of wizards begin to arrive at Frostgrave.  The motivations for such folk vary greatly, and many are in it entirely for profit.  Some, however, come with high-minded ideals they wish to realize amidst the snowy ruins of the City Under Ice.  Such is the case with the Enchanter, Orrick Vos.

Frostgrave Enchanter & Apprentice.
The Enchanter Orrick Vos and his apprentice, Eddard.
 Vos is an alchemical scientist from what seems to be another world entirely, and as such his past is shrouded in total mystery.  He is an accomplished metalsmith and engineer, and has constructed a prosthetic leg that moves as naturally as the original appendage.  It is also known that he is the only master smith known to be able to create the strange metal that he calls 'verite'.  Verite is an alloy of adamantium and orichalcum, somehow forged under a focused beam of light cast by a large, pure emerald.  With Vos's arcane knowledge, the already powerful metal is enhanced and given anomalous magical properties.

These are two Reaper Bones models I just couldn't resist using for wizard & apprentice.  The wrenches are hand weapons, and the fists are double-handed weapons.  It will pay to max out Fight quickly in the campaign.

I actually painted the two of these straight onto the model without a basecoat after experimenting with several of my paints and getting mixed results.  From now on, if I'm not basecoating with an Army Painter spray or some Krylon flat primer I'll be brushing on a thinned basecoat without any primer at all.  They are pretty ugly until you get going along, but there's little that can be done with some Bones models.  For instance, poor Eddard's face is permanently disfigured by a less than optimal cast.  I couldn't find a head that looked proportionate on that body, so I gave him a serious face condition and just kept it.


Frostgrave Enchanter Captain
Captain Vaekold Inubrium.
Vos's original clan of wizards laughed at his discovery, as few of them knew much of forging metals.  He consulted with dwarfs of all ilk, on his world and many others.  He challenged their mithrils with his verite, and traded secrets with them.  One of these dwarven masters was actually intrigued by the strange properties of the metal, and argued that his clan should jump on the knowledge that Vos offered.  The clan, to their credit, listened to his words and took an interest in the new material.

After an extended stay, the clans relented.  The hold of Tarz-Ariz'kagaz embraced the techniques Vos demonstrated after witnessing the strength, durability and some other anomalous properties of the magical metal during a surprise attack by stone giants deep within the hold.  When one of the constructs Vos's apprentice had built saved the High Warsmith of the hold from being smashed by a giants' hammer, the clans saw firsthand what could be done with verite.  The clan had little mithril anyway...but no other clans had the secret of verite.

Much debate among the thanes, engineers and smiths of Tarz-Ariz'kagaz ensued.  Mithril might indeed be stronger under normal circumstances, but verite had other properties that could be exploited.  Vos and his team demonstrated many of the devices he had built using verite in ways that enhanced the basic functions in unexpected ways.  The clans of the hold decided that since this was indeed a thing, they should capitalize before someone else does.

The Enchanter gained much on that day, including a new follower - the dwarven engineer Vaekold Inubrium.  He represents the hold as he travels with Vos to new realms in search of the resources to create more verite.  He also performs many tests on both verite and mithral, along with any other materials he comes in contact with.  In Frostgrave, he finds that the battlefield situations here generate spectacular amounts of data.

This model is a Mage-Knight miniature I plundered called 'Steam Tinker'.  I had always thought about messing around with Mage-Knight models, and this warband is mostly the end result of the thought that something cool could be done with Mage-Knight models...no offense to anyone who likes Mage-Knight.  I'll play with you...but I think I've killed most of the ones I bought.  Actually maybe there are more.  The 'verite' effect on this model is created by laying a basecoat of GW Calthan Brown, followed by a full layer of GW Shining Gold on top of that.  Then I applied Army Painter Green Tone to the gold areas, and highlighted with Chainmail.

Frostgrave Enchanter Medium Constructs
Sword Golems, aka Medium Constructs.
 The so-called 'Sword Golems' are Vos's front line soldiers.  These constructs are built mostly by Inubrium and Eddard, and are considered by Vos to be their ongoing educational project.  The outer shell and core inner workings of these golems are made of treated verite, and the Enchanter's instruction is quite effective.  These metal wonders of magical science are as strong as seasoned soldiers, and their deadly blades prove too fast for many foes.

These models are Mage-Knight models called 'Whirling Golems'.  All I really had to do was apply Army Painter Green Tone and highlight, though I did do a little correcting here and there.  In general though, I really didn't want to spend too much time on these.


Frostgrave Enchanter Musketeers
Ruthless Mercenary Musketeers.
The only other living followers of Vos, the mysterious gunmen known only as 'the Musketeers' use weapons incorporating verite features to great effect.  Guns are not widely known in the lands of Frostgrave, but from where these folk originate they are common.  Vos regularly gifts them with new verite accoutrements, such as armored plates and lined cloaks.  Well-equipped and highly motivated, these cutthroats kill whatever Vos tells them to kill.

These models are Seth Alkot, Monster Hunter and Lazar Grigzov, Khadoran Rifleman from the Iron Kingdoms miniatures line.  There are a lot of models from that line I like, and it's what got me into Warmachine to begin with - specifically, these figures.  They went unpainted for a long time, but I unearthed them while sifting through old stuff right after reading Spellcaster #1.  They fit with the steampunk aesthetic of the Enchanter warband perfectly, since such is the setting they hail from.

Frostgrave Enchanter Large Construct
Verite Golem 'The Matron' aka Large Construct.
One of Vos's masterworks, the large verite golem known as 'the Matron' is an evolution of Vos's theories utilized in the construction of the sword golems.  Lithe and fast but durable and strong, the Matron is armed with huge verite blade and an eternal torch.  It is Vos's prize creation, showcasing many of his most guarded designs and utilizing many secrets of the verite it is made of.

Another Mage-Knight miniature, this one is called 'Battle Maiden'.  This one actually came missing it's weapon, so I found one leftover from a Scyrah myrmidon.  Other than that, all I really did was add a little paint to neaten up the edges of the factory paint job (bleh) and add a few details.  After that, all I needed was the Army Painter Green Tone, since this model was mostly gold already like the Whirling Golems that became my sword golems.

Another Frostgrave Enchanter Large Construct
Verite Golem 'Crasher' aka Large Construct.
 When things get real in the ruins of the Frozen City, Crasher is Vos's answer to most physical threats.  The savage golem is built around a steamcore engine similar to the one that powers Vos's own prosthetic suit and personal weaponry.  Armed with a deadly scything arm and a massive verite-core mace, this thing uses its' size as a primary weapon.

Anooooother Mage-Knight model, this one is actually converted and painted more than the others.  It's a Steam Golem that's been repainted in the 'verite' scheme, obviously.  I also added a Chaos Space Marine arm, a Chaos Defiler's skull faceplate.  I repositioned the legs because they looked silly and had a weird bent to them.  I believe the mace is from a Privateer Mercenary Heavy Warjack kit.

Frostgrave Enchanter Warband Approaching Frostgrave
The Enchanter Orrick Vos and his warband split into teams to take on the enemy and plunder the secrets of Frostgrave!
Vos's recent travels have given him insight that seems to point to Frostgrave as a likely source of new information on verite.  He must know what the ancients here knew about what he thought was a totally new material he had discovered.  He has reason to believe his verite is different from what was produced here, and he means to prove its' superiority.  Vaekold also believes this, and the team sets out into the City Under Ice to vindicate themselves and secure a place in legend.

Sunday, March 18, 2018

Challonge!

Make it so that someone craps their  pants.
Inspirobot knows what you really want.
I'd like to introduce you to Challonge.

Challonge makes it easy to display certain information by allowing us to embed the information here on the site.  For some campaigns, tournaments and events, we'll be using Challonge to track the matches and some results.  Each campaign will detail how it works in the relevant campaign portal.

The Iron Seer Challonge Organization page will show basic, team and tournament / campaign organization.  It's not necessary to create a Challonge account, but if you've got an online presence and want to represent we invite you to do so and send us your information in any of the normal ways.  The more players, the merrier.

You can find a link to our organization page and ACTIVE campaigns in the Community tab and in the proper portals.  While we won't be using it for every single game, it's too useful a tool to NOT use.  The first campaign already up soon, and you can check out the rankings on our campaign post.