Friday, October 2, 2020

Howl of Oblivion

Howl of Oblivion by Iron Seer
** Last Updated 07/23/21 **

Western Flanaess, 585 C.Y.

The Greyhawk Wars have raged across the lands known as the Flanaess for the past three years.  In the west, the wars largely passed the Baklunish people by.  However, no one will be spared from the repercussions of these titanic conflicts.

Around the rim of the Dramidj Ocean, things remain much the same as they were before the wars.  The exception is in Ket - the opportunistic ruler, Beygraf Zoltan, seized an opening and has subjugated the southern state of Bissel - after allying with Iuz the Evil One.  It is widely assumed (especially in the east) that he is searching for other "opportunities" in the near future.

The Baklunish West includes:
  • Tiger Nomads
  • Wolf Nomads
  • Ekbir
  • Tusmit
  • Zeif
  • Ket
  • Plains of the Paynims
  • Ull
  • The Dry Steppes (to the south of Ull)
The Tuflik-Blashikmund river is the natural border between these Baklunish states.  The Fler river serves as the border between the northern nomads, and flows through the Burneal Forest into the Land of Black Ice.


The Peace of Greyhawk

In the Free City of Greyhawk, the warring parties met when it became apparent that the wars could no longer be sustained.  After much discussion, a unifying treaty was signed that put a stop to the total war consuming the central nations of the Flanaess.  It will remain to be seen if all the belligerents hold to it.

Iuz the Old, dark lord of the Flanaess, has withdrawn his armies and a relative peace has settled over the land...though Dorakaa isn't that far from Eru Tovar.  While Iuz's attention was focused to the east, the Baklunish folk were content to ignore him.  Now, the attitude is much more cautious.


A Time to Adventure!

Though folk are wary and paranoid, it is a time of great opportunity for those willing to risk life, limb and sanity.  Adventurers and mercenaries during these times are likely to find work to be very lucrative and plentiful...if more dangerous than ever before.

To the east, the nations are ravaged by injustice and paranoia.  The land and its' folk have been depleted by war and sinister dealings of cowards and politicians.  Be warned, be wary.

Welcome to Greyhawk.  

Player Characters

Active Members

The Laughing Legion
  • Walkul Shieldheart, Neutral Good Human Cleric of Pelor
  • Borz Lockwarden, Neutral Good Dwarven Fighter/Thief
  • Iris, Neutral Good Elf Fighter
  • Khaine Son-of-Man, Human Thief
  • Anverth, Neutral Good Gnome Fighter/Illusionist

Disbanded
  • Vicros Swordhand, Chaotic Neutral Elven Thief
  • Ravynn, Neutral Good Elven Mage
  • Doctro, True Neutral Human Mage
  • Jaan Dhar, True Neutral Human Fighter
  • Keshik, True Neutral Human Druid
  • Kelil, Neutral Good Human Ranger

Deceased
  • The Death Roll is empty.

Session Logs

Sunday, September 27, 2020

Rogue Stars Post-Game Sequence

Make Fine.
Inspirobot knows what to do in
 ANY given situation.
Howdy folks!

The Rogue Stars campaign has been interesting.  We've really been putting Rogue Stars through it's paces.  In that amount of time, some items cropped up we need to clarify for our campaign players.  Some of this is 'house-ruled' using the best resources we had at the time (which, in this case, includes the Facebook group where the author lurks) and perhaps some modifications for the way we play.
  1. The campaign is primarily team based.  Gains you make will apply to all your teammate's games as well.
  2. Experience earned by teams applies to the faction's overall score.  In other words, if the Imperial XP monitor is sitting at +48, and you elect to create a new team for a battle, you'll have 248 XP to spend.
  3. You do not have to play the pre-made teams.  You can use any Star Wars figure that's appropriate to your faction and stat them out before the battle.
  4. Medikits are 3 XP and function exactly how you think they do:  +2 to Medic rolls.
  5. Out of Action and survival at the end of the game doesn't really matter in the context of our campaigns.  You do not lose XP since you will not 'really' lose soldiers, and you can swap soldiers / figures at any time before a battle.
  6. Ambiguous hits automatically affect the torso.
I think that pretty much sets us for the remainder of this campaign, and probably a good many more unless we change the structure.  Any further questions should be asked right here on this post, and we'll be able to keep any disambiguation right here in one spot.  That's all for now, but you better keep those blaster packs warm.  Rebels, pirates and Imperialists are all marching and wreaking havoc and terror right outside your door...  

Friday, September 25, 2020

Keeping Time with the Common Year

 "You can not have a meaningful campaign if strict time records are not kept" - Gygax

THUS SPAKE GARY.

Well, ok.  That only goes for what it's worth, but I for one think he was right.

If you will not become somebody else, someone else will.
Inspirobot knows how to
defeat your greatest fear.
So we're going to talk briefly about the Greyhawk calendar, and in a later post I'll talk about the Forgotten Realms calendar to go along with both the campaigns I'll be running.  This post is for my players, so they can get a feel for the timeline as we slide along editions and various products.  

I should also state that this is my particular canon and does not advance past a certain year without an actual campaign.
  1. 576 Common Year (C.Y.) - 1st Edition
  2. 576-585 Common Year - 2nd Edition (Greyhawk Wars)
  3. 585-591 Common Year - 3rd Edition
  4. 591-598 Common Year - 3rd Edition (Living Greyhawk)
That should clarify 'when' things happen.  As for the calendar itself, it's much like many other fantasy calendars in that it has festival weeks between each season.  Otherwise, it's very easy to line up with the Gregorian calendar everyone knows.  If you want more familiarity with how it works, here's a link to the Scruffy Grognard's calendar file, and it provides all the details.

I'd like to note that the Greyhawk Wars only happen at a specific time - that is, partway through the 2nd Edition run.  Even though From the Ashes begins at 585 CY, some of the 2nd Edition modules occur before that (Five Will Be One and such).  It may make a difference later, so consider the major landmark of the setting's timeline to be the Greyhawk Wars of 582-584 CY.