Friday, November 20, 2020

Howl of Oblivion: Lost Jewels of the Ancient Sorceress [Part 2]

Howl of Oblivion presented by Iron Seer
** Howl of Oblivion Campaign Page **

The party decides to be aggressive and continue north into the temple complex.  They immediately encounter several skeletons in what appears to be a storage area for such things. Eyeing up the rotted up chests on the other side of the room, Walkul decides it's time for heroism and runs into the middle of the room, calling upon Pelor to banish the evil within.

Lost Jewels of the Ancient Sorceress - Turn Skeletons!

It's has about half the effect he would have liked, turning five of the nine skeletons.  They remain in place, but four others spring forward with rusty sabers...

Lost Jewels of the Ancient Sorceress - Hits

Things get real very quickly.  Khaine returns to the commotion from the tomb area, and takes advantage of the party members in combat with the skeletons to get close to Walkul.  

Lost Jewels of the Ancient Sorceress - Move Silent

Anverth also goes down, but Borz and Khaine bandage their wounds as Iris and Kelil finish off the un-turned un-dead.  The party collects the fallen after stabilizing them and leave the dungeon to return to Fasha's auto-yurt camp to heal up. 

Lost Jewels of the Ancient Sorceress - Convalescence

Several days pass.  The others all heal and are ready for action about the time Walkul regains consciousness.  A few prayers to Pelor and the party is ready to go, and only a few days of downtime had passed.  Fasha changes all gems brought from the dungeon to coinage for the party.

The party returns to the skeleton storage area, loathe to venture deeper with potential enemies behind them.  Walkul blesses the party, and they rush in to finish the skeletons that were turned in the first encounter.  Hilarity ensues as the skeletons prove serious mastery of the martial arts.

Lost Jewels of the Ancient Sorceress - Miss 1
Lost Jewels of the Ancient Sorceress - Miss 2
Lost Jewels of the Ancient Sorceress - Miss 3

Eventually the last of the undead is put down after a grim and desperate battle.  Now more wary, the party prepares to press deeper into the tomb complex.  Who knows what lies within...?

Lost Jewels of the Ancient Sorceress - Skeleton Storage
"So this is where they keep all the dead bodies?  No?  Just a few?  Ok."

Sunday, November 15, 2020

Battlefield in a Box: Badlands

Battlefield-in-a-Box Badlands Star Wars Miniatures

Here we've got two selections from Gale Force 9's Battlefield in a Box line.  We've had these for a long time now, and they were featured on the old club blog - but it's time to start fixing up the gallery section here.  Also I really like these - I forgot how much I liked this line.  

Battlefield-in-a-Box Badlands D&D / Pathfinder Miniatures

Best thing about Battlefield in a Box is that you don't really have to do anything to them and they are battle ready.  The pieces are heavy and solid, and in the several years I've had them they don't really seem prone to chipping.  In particular we have two sets here, the Badlands Plateau and the Badlands Bluff.  There are two other sets in this series and now I intend to finally complete the entire set with Badlands Tors and Badlands Pillars.

Battlefield-in-a-Box Badlands Mechwarrior: Dark Age

Obviously there's a lot of cool stuff in the line, especially for 15mm games - Flames of War in particular.  Of course these pieces aren't scale specifics, so they can be placed on a variety of tables and still fit right in.  In these pics I've got them set up on my Tablewar Cave Floor, and it's probably the best match for them - but they look good on any table you want to set them up on.  To fit with a greener theme, just add some flock and static grass.

Friday, November 13, 2020

Howl of Oblivion: Lost Jewels of the Ancient Sorceress

Howl of Oblivion by Iron Seer
** Howl of Oblivion Campaign Page **

The party splits ways with some of it's members, but meet new folk eager to adventure in Yecha.

Lost Jewels of the Ancient Sorceress - Anverth
Lost Jewels of the Ancient Sorceress - Kelil

The PC's spend a few days with Fasha Daouda'shi, who eventually entices the group to a venture he had been working on for quite some time...

Lost Jewels of the Ancient Sorceress - Fasha's Deal

After a short discussion about the ethics of grave-robbing, the party was in, and prepared to head into the Yecha Hills with Fasha and his auto-yurts.

Lost Jewels of the Ancient Sorceress - Journey to Yecha XP

Soon, they were at the base of the hills where the tomb was rumored to be.  After a short search, the party finds the supposed entrance fairly easily.  Inside is a much bigger area than expected, and the stonework seems to absorb echoes.  Borz is wary of traps as well, for the workmanship seems to suggest them everywhere.  

Khaine discovers a headstone in what is presumably the actual tomb area.  After a few frights dealing with the minor magical wards, he lights both braziers and says a prayer to A'ta Savaaya, the Ancient Sorceress.  He then pees on it.

Lost Jewels of the Ancient Sorceress - Critical Turn!

Further into the tomb complex, the party makes new friends.

Lost Jewels of the Ancient Sorceress - Skeletons Dealt With

They smoke the skeleton guards pretty quickly, but Walkul started to take some punishment during the battle.  He had a spell disrupted by the rushing skeletons, but the party came rushing to his aid.

Lost Jewels of the Ancient Sorceress - Critical Hit!