Friday, April 19, 2019

A Century of Total Warfare

3145 - The Dark Age

The invasion of the Inner Sphere by the Clans began in the year 3049.  Nearly one hundred years have passed since then, during which time the galaxy has known no measure of peace.  The Age of War has passed, but there is no rejoicing among the stars.  We have passed into a Dark Age.

The Blackout continues, and shows no sign of abatement.  As time passes waiting for couriers on JumpShips, concerns have turned to the immediate.  For some worlds in the Lyran Alliance, that concern has turned toward and area of space known as The Falcon's Reach.

Jade Falcon Desant Army Badge
Clan Jade Falcon
2nd Falcon Dragoons
Vindemiatrix Army Badge
Clan Jade Falcon 
A most warlike clan, their new Khan has decided that the old practices of using batchall are no longer necessary when dealing with the Inner Sphere.  As a result, the most dangerous of the clans are even more dangerous in this new era.  The Khan has made it clear to her warriors that conquest is the order of the day.

Jade Falcon forces are poised to take advantage of the blackout at the edges of the Falcon's Reach.  The Khan is ready to order a new désant such as the one targeting Skye and the surrounding systems eleven years prior.  This time, a score of planets in Lyran territory are potential targets.  Under the cover of the Blackout, this could spell trouble for systems far from the Falcon's Reach.

The Khan finds this situation satisfactory, and begins to allow her commanders to begin their conquest of the Inner Sphere.  Star Colonel Ayaan Mandaka is more than ready when the call is given, and prepares to set out for the longest shot of the coming désant..


Stormhammers Defense Force Army Badge
Stormhammers
Tharkan Strikers
Vindemiatrix Army Badge
The Stormhammers
The Lyran Alliance has seen better days.  With the advent of the Blackout, the already weakened Armed Forces have additional hurdles to cross to effectively defend the frontier.  As a result, the LAAF has resorted to hiring mercenaries to shore up gaps in their ability to garrison worlds - especially near the Falcon's Reach.

The Stormhammers are a unit of RAF defectors that have integrated with the Lyran Alliance.  One Stormhammer unit in particular is made up of planetary defense specialists, the Tharkan Strikers.  While other Stormhammer elements plot to retake Skye from Jade Falcon, the Tharkan Strikers are staging on Vindemiatrix to provide garrison and logistical support to the Stormhammer advance when the order is given.

Vindemiatrix's garrison, the 12th Lyran Guards, aid in collecting and processing resources for the assault.  Without the HPG's, much of this work has to be carried out in advance of the actual attack as each element awaits courier ships from LAAF command.  It promises to be grueling work...but the Lyrans are nothing if not industrious.

A New Désant

The Falcon's strike would come from Zebebelgenubi.  Taken by surprise by the arrival of Clan ships in Vindemiatrix's space, the defenders had little chance to fight off the fleet in orbit.  The ruthless Clan forces pushed ahead and began landing on the planet with little preamble or announcement.

For the defenders of Vindemiatrix, it is cold comfort that both the Tharkan Strikers and 12th Lyran Guards are present.  The Khan's mongol doctrine demands everything be destroyed, razed to the ground.  The Lyran defenders are quite aware of this fact, and quickly mobilize to defend the population centers.

The Falcon's forces that made planetfall are quite numerous, but have set up bases of operations in the sparsely populated Vindemiatrixian sulfur plains.  Unfortunately, that happens to be where a lot of heavy industrial facilities for extracting resources are positioned - resources the Lyrans need to secure.  The Falcons may well decide to destroy the facilities, if they learn how crucial they are to the Lyran plan to counter-attack and retake the Isle of Skye.

The Battle of Vindemiatrix has begun.

Friday, April 5, 2019

Mayhem, Inc.

Edge of the Empire:  Mayhem, Inc.
*Last Updated 4/28/2019*
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Episode VI

Having informed Jabba of Teemo’s disloyalty to the Hutt Clan, the crew finds themselves in the favor of the powerful crime lord (for the time being). 

Impressed with their ingenuity and questionable scruples, Jabba offers them a job in exchange for a ship for their personal use. The task is simple: clean up any evidence of Teemo’s dealings with the Empire.


- GameDoc

The group heads back to Ryloth for some legwork on their new ship, the Crippled Crab.  Once on Ryloth, the crew gets cracking investigating all the leads.  It didn't take long for them to find who they were looking for, an Lieutenant in charge of the Imperial garrison.

After some shuffling around, the group gets a chance to talk to the Imperial officer.  After being assured that the Hutts had effectively changed management and everyone can keep making credits doing what they've been doing, [Ryloth Officer] is happy to become Jabba's asset.  Likewise, Bib Fortuna is happy to hear of the turn of events and informs the Hutt that his influence has grown.  The group continues to follow the trail of Teemo's dealings and root out his agents for Jabba.


Episode VII

Under orders from Jabba, the crew continues with their investigation into Teemo’s dealings with the Empire and have discovered he used corrupt officials to bring Imperial forces down on enemies and competitors.

Aboard their newly acquired ship, the Crippled Crab, they now head back to Geonosis to try and flush out whomever was pulling strings for Teemo there...


- GameDoc

Once on Geonosis, the group runs into a bit of an issue with the Imperials.  Unlike on Ryloth, Lt. Bragden Levdu is not so eager to hear about the Hutt's change in management.  After a tense, standoffish meeting inside the facility, Levdu meets the group outside the compound and chastises them for their boldness.

Everything seems cleared up with the Lieutenant, and all is fine until a stormtrooper unit runs the group down.  Blasters ring out in the Geonosis night, and the troopers go down.  Interrogating the last trooper reveals that Lt. Levdu is the one that sent them...and Mayhem, Inc. vows revenge.


Episode VIII

Having identified the Imperial officer, Lieutenant Breglan Levdu, that was on the take from Teemo, the crew informs him that Jabba is now in charge and wants operations to continue as they were.

But Levdu seems to have other plans. After surviving an ambush by Stormtroopers in the streets of Knossa, the crew vows revenge on the corrupt officer. 


- GameDoc

Things become risky on Geonosis for Mayhem, Inc.  So, a ridiculous plan is concocted after consulting with Bib Fortuna on Tatooine to see how Jabba wants to proceed.  The Imperial's office won't protect him, it is decided.

If the group can't interrogate him satisfactorily, he is to be captured.  If he can't be captured, he is to be killed.  Deliberations lean toward picking him up and taking him back to Tatooine, but the ship is threatened in the hangar by Imperial authorities and the group has to race to get it out of the spaceport.

A pair of TIE fighters immediately gave chase, so a hasty and daring (insane) plan is concocted.  X turned the ship back toward the spaceport, and B3T-5Y manned the guns.  After Modo masked the ships signatures, he and Rokka ran to the hold where the speeders were stationed.  There, they prepared for a quick disembarkation over the city.

The TIE fighters managed to damage the ship, but both went down before the ship got back to the spaceport.  Holding the ship steady, B3T-5Y loosed a salvo with the ship's cannons directly at the offices the spaceport where Levdu was stationed.  Hopefully, he'd be dead in that blast, as that part of the building was destroyed entirely.

As the destruction occurred, Modo and Rokka stole out of the hold into the Geonosian city.  There, they would blend in with the populace and make sure Levdu was dead, or else plot to either capture or kill him.  At that point, X and B3T-5Y have to maneuver the ship out of the city.  A pair of TIE fighters begin to chase after them, but X knows that Geonosis is covered with tiny hills and valleys that will make it fairly easy to lose the Imperials.  The objective is clear - make the Imperials realize that this is still Hutt space, whether or not star destroyers hang in the sky above.

Friday, March 22, 2019

Long Arm of the Hutt [Part 2]

Edge of the Empire: Mayhem, Inc.
*Last updated 3/22/2019*
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Episode IV

The crew have allied themselves with the Twi’lek miners to drive out offworld land developers fronting for the gangster, Teemo the Hutt.

Infiltrating the developer’s base, Modo Phloid holds their leader, Agnu Drombb at gunpoint, hoping to learn what Teemo is up to. But outside things are heating up between Drombb’s thugs and the rest of the crew...


- GameDoc

After an elaborate ruse by Phloid that sent half the thugs in the compound out into the desert, the group springs the trap and takes Droomb into custody.  The miners storm the compound, and turn Droomb over to the miners to do with as they will.

The group meet back at the mining camp and hash it out with Trex.  They are reluctant to kill him outright, and strike a deal that sees Trex reunited, alive, with his ship.  The group learns a lot about Teemo's operations from Trex afterward.

The group gets word that a bothan connection might have some work for them, and make plans to meet with the prospective client.  Ota, an operative for the mining collective, wants to make sure Teemo doesn't come back.  He's aware of a geonosian duke who backed out of a deal with Teemo and wants to know why.

Preparations are made for the group to go undercover and secure an arms deal at a gala hosted by the geonosian duke.  The real goal is to gather intel on Teemo's business deals, specifically, why the geonosian got cold feet.  Trex takes the group to Geonosis in the Krayt Fang.

At the gala, Rokka Reer wowed the crowd while Phloid and the gang caroused and got the intel. The group made contact with several interesting characters, including two Corellian smugglers in town for laughs.  It wasn't long before the duke got around to talking briefly with our group.  Turns out the geonosian sent an operative to see Teemo, and said operative was never seen again.


Episode V

While attending a party on Geonosis to secretly procure weapons for the Twi’lek resistance, the crew becomes acquainted with Duke Piddock, a Geonoshan arms supplier who reportedly had a falling out with Teemo the Hutt.

Now the crew works to discover the reason for the bad blood between Piddock and Teemo, hoping to find some leverage against the gangster that wants them dead.

- GameDoc

The group finally got a private talk with the geonosian duke, and secured a weapons shipment for the Rylothian miners.  Phloid attempted to pry more details out of the duke about his relationship with Teemo, but there wasn't much more.  Once the deal was done, the group contacted Trex with some questions about a certain cargo in the galley of the Krayt Fang.

Turns out, the geonosian met his end in Teemo's fighting pits.  The group lets the duke know what happened to his friend, and are given a sonic blaster as a reward.  Trex hits the comms, and warns of an approaching Imperial detachment he must evade.  The Imperials are almost certainly here to break up the arms deals, and declare a hyperspace lockdown.

The group finds passage with their new Corellian friends, who prove to be valuable allies.  Phloid fakes the ship's transponder signal to point to a random Imperial craft and they leave Geonosis to be anywhere else.  After some deliberation as to what the options truly were, the group decides to head back to Ryloth and complete the mission with Ota.

In order to get Teemo off their back, drastic action will have to be taken.  The group decides, of their options, going to Jabba with evidence of Teemo's treachery is the best way forward.  The group hitches a ride back to Tatooine with the full support of the miners.  Taking a 'gift' of raw spice to present to the Hutt, the group gains an audience with the mighty Jabba.

There, they explain their case and Jabba is impressed.  He decides to deal with Teemo directly, after seeing evidence and hearing the tale.  The group decides to hang around and settle into Mos Eisley.  Working for the Hutts is always profitable...and fun.



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