Showing posts with label Traveller. Show all posts
Showing posts with label Traveller. Show all posts

Friday, April 30, 2021

To the Moon! [Finale]

The following is from GameDoc's session summary posted in our private social media.  Traveller has been super fun, and I have to say that Dr. Mondocane (if that is his real name!) has been one of my favorite characters of all time to play.  This was a fun adventure with a great group and I (for one) am looking forward to his future Travels through space...


The crew descend to the lowest level of the facility and discover the command center, manned by a new version of the cyber-organic Essersy creatures, these with low-grade telekinetic abilities. 

Mongoose Traveller on Fantasy Grounds

Some alien by Mongoose Publishing

Sally May is seriously injured in the firefight, but the crew emerges victorious. Klaes is able to restore the manual flight controls for the Esseray transport so that the human prisoners can reruns to Tinath. The other sabotage the drone fighter craft being assembled at the facility before boarding the Kingfisher and departing the moon.

Mongoose Traveller on Fantasy Grounds - What a MedKit do?

Friday, April 2, 2021

Traveller: To the Moon! [Parts 1 & 2]

The following is from GameDoc's session notes in our private social media group.

Mongoose Traveller on Fantasy Grounds
** Welcome, Traveller... Campaign Page **

After reviving Khaine from his state of suspended animation, the crew travels to the topmost level of the complex, encountering another handful of troxbolg guards. There, they also find more human prisoners. This group appears weary and seems to have endured more physical abuse than the others. 

Traveller:  Sally May goes down...

Among them are Sir Aaran Berani and his daughter Emma, scientist in the employ of Baroness Edda who were taken form the alien ruins on Tinath. Sir Aaran explains that all the prisoners are abductees. The troxbolgs prevent them from escaping and put them to work assembling machine parts. But otherwise ignore them if they are docile abs compliant.

Traveller:  Hangar Level 4
"Too bad we can't fly that one...and ours is outside in the vacuum."

There is a gang of thugs among the prisoners that have become collaborators in exchange for better treatment. The prisoners on this level are those that are unruly, uncooperative, and that manage to resist the drugs that are added to their food to make them compliant.

Traveller:  Moon Base Prisoners
"I guess we should like...round them up?"

The level below houses the compliant prisoners and below that, the workshops. The hangar level (ground level) is storage. Below that are the quarters of the troxbolgs and their human collaborators. The lowest level is off limits to humans. 

Traveller:  Elevator Dash
It turns out that Dr. Mondocane needs to take 3 Tee-Up actions in order to offset his melee penalty.

The crew proceeds methodically to each subsequent level, killing the troxbolgs and freeing the remaining prisoners. Khaine is able to use a psionic suggestion to cause the ringleader of the collaborators to have his gang switch side and help fight the alien cyborgs. 

Traveller:  Corridor Strike
"This is why God invented grenades."

One level remains - the lowest level and command center for the facility. The crew is warned that there are no humans there, and that the troxbolgs that guard it are armed with guns. Rumors are there is another variant of cyber-organic beings there as well.

Traveller:  Tight Spot!
"We're in a tight spot!"

Friday, February 26, 2021

Traveller: What Now?

** Welcome, Traveller... Campaign Page **

The following is from GameDoc's session summary, posted on our campaign message group:


Baroness Edda requests a personal meeting with Hernando. She wants to keep him on retainer as a scientific advisor to replace his deceased colleague, Dr. Warwick. She comes clean that he was working for her to develop cyber-organic livestock that might prove more hardy for life in space or when settling new planets.

Perhaps they can figure together out who killed the late professor and stole his research. It is clear that the cyber-organic creatures they’ve encountered are somehow based on Warwick’s research. She also agrees to secure the alien ruins so that a joint venture to further study the site (and profit from it) can be established.

Khaine begins poking around the criminal underworld and learns that a black market for human remains has sprung up and is especially lucrative. Sally surmised that the body harvesting must be related to the cyber-organic creatures.

Riley and Sally recruit a new co-pilot for the ship - a belter and former scout named Klaes Ashford. Riley and Klaes round up a cargo shipment and depart for Ashfield Station. 

In the meantime, Khaine continues his investigation. Hernando and Sally help him secure two cadavers from a science lab and forge records indicating they were cremated. Khaine then uses the bodies to establish a relationship with one of the procurers and learn more about the operation. He learns that bodies are smuggled out of the city to a location near the northern coast. He is able to piece together information on when bodies are dropped and shipped. 

Retiring with another load of cargo, Riley and Klaes note several small shuttles emerging from the far side of the planet Tinath and landing on one of the moons...



Click here.
In addition to running and playing all these games, our intrepid GameDoc (a.k.a. - B.J.) has been quite busy in the last few weeks, having launched a podcast called The Arcane Alienist!  

You can listen for free on anchor.fm right now! 

He talks about a variety of subjects, all focused on ideas fans of tabletop gaming will find interesting.  Whether you like discussing characters, settings, rpg mechanics or are just looking for interesting ideas to develop then do us a favor and take a listen. 

If you're into RPG's, you won't be disappointed with the time you spend with The Arcane Alienist!

Friday, October 30, 2020

Traveller: Research and Rescue [Part 3]

The following are GameDoc's session notes for the last session of our exploration of the ziggurats...

Fantasy Grounds Traveller - No Smash Mouth
** Welcome, Traveller... **

After stuffing another shootout with the strange humanoid soldiers, the Travellers continue their exploration of the alien ruin and discover one last survivor of the previous scientific exposition, a man named Aldred Giles.

Giles tells them that they were ambushed while unloading their equipment. Half the team were killed. He and the research assistant that the Travellers previously encountered were held here while the other survivors were taken away (where he doesn’t know). 

Giles and his colleague were made to attempt to sort out the dormant computer banks but all they managed to to was turn the power on by randomly pushing buttons. He really has no idea how anything works. At some point, they did “something” that caused the lights to go out for a moment. The Travellers deduce it was the gravitic pulse that downed their transport. 

He was also able to deduce that his captors were some sort of organic automaton with only rudimentary intelligence. They could only seem to operate within a narrow range of operating parameters.
Fantasy Grounds Traveller - Ziggurat Underground
This looks like a good spot to leave.

Using the Artefact Module, Hernando learns that this facility is powered by tapping the planet core but that the exact science behind this is unclear. It served as a defense station for the now long-extinct civilization that one inhabited the planet.

Having explored the ruins and discovered the fate of the missing research team, the Travellers decide its time to head home. Giles directs them to a working lift that emerges at the top of the second ziggurat, directly across from the one they entered through. Unfortunately, the plaza between them is patrolled by more of the automatons. 

Fantasy Grounds Traveller - Exfiltration
Protip:  Always know where the proverbial back door is.

J.C., having repaired their vehicle, slowly circles around through the forest and hovers at the back of the ziggurat. But with an injured Giles in tow, they Travellers aren’t able to be stealth enough to avoid notice. Amadeus drops a pair of frag greases on the advancing automatons to cover their escape and they all safely board the transport.

Back in the city of Serson, the Kingfisher is within a few days of full repair. Baroness Edda is grateful for the return of the surviving researcher and curious to know the nature of the automatons who assaulted the expedition. Hernando performs a study on the creatures DNA only to make a horrific discovery - it’s genetic code has been derived from human DNA. Once again, the Travellers are confronted with a type of unknown, advanced science.

More questions remain: If their enemies are barely-intelligent automatons, who created them and sent them to the ruins? What were they after? Where did the human DNA come from? Who will ultimately control the gravitic alien tech?

Fantasy Grounds Traveller - Real Doctor
Of course I can provide credentials.

Meanwhile, J.C. remains highly suspicious of the Baroness and wants to steer clear of getting drawn back into the politics of the nobility. When the Kingfisher is repaired, he and Riley are determined to head back to space.

Friday, September 18, 2020

Traveller: Research and Rescue [Part 2]

Welcome, Traveller!

The space adventure continues!  Check out the hub right here!

The following is GameDoc's session notes:

Session Summary:

Faced with the encroachment of the strange soldiers, the rest of Travellers elect to descend into the central shaft of the ziggurat while JC sneaks back to their downed transport. He leaves a drone with the group so he can monitor their progress and communicate with them.

Fantasy Grounds Traveller Ziggurat Interior

At the bottom of the shaft, the Travellers discover a dead humanoid, similar to the soldiers seen outside. It appears to have starved to death. A quick medical exam by Hernando indicates it is a synthetic organism with computer implanted in its brain. The work is like that seen in the flying creature that attacked them in the forest.

Fantasy Grounds Traveller Ziggurat Interior

Further exploring the ruins, they deduce that the structure has been abandoned for thousands of years. They also discover a cache of small metallic tokens with unknown symbols stamped into them and a small sphere that begins to shed dim light when approached.

Fantasy Grounds Traveller Ziggurat Down the Shaft

Finding a fissure in the floor, the Travellers make their way to a lower level and discover a central control room filled with computer terminals of alien design. They also discover a troop of the synthetic soldiers. Amadeus hurls a frag grenade into their midst, killing them all, but also killing their human prisoner, who appears to be one of the research lost team initially sent by the Baroness.

Fantasy Grounds Traveller Ziggurat Lower

The glowing sphere begins to vibrate and glow brighter. Hernando attempts to communicate with it in binary using his equipment. The object begins to scan the data files in his device and soon begins to audibly mimic Hernando’s speech. But before he can experiment further, more synthetic soldiers storm the room.

Fantasy Grounds Traveller

A gun battle ensues and the Travellers take some minor wounds before defeating this newest round of foes. The sphere is then able to explain that it is an artificial intelligence design to asssit in scientific research. It absorbs heat to power itself. It does not know of its precise origins but it is apparent that it was created or at least brought here by wherever alien civilization built the structure.

Fantasy Grounds Traveller Ziggurat Combat
"Careful with those explosives.  Please."

JC informs the group that he has made basic repairs to the transport for when it is needed and that he will continue to monitor and offer technical assistance via his drone.

Friday, September 11, 2020

Traveller: Research & Rescue

Welcome, Traveller.

Our campaign continues...check out the hub here!

Traveller Character Sheet in Fantasy Grounds
Pain.

The following are GameDoc's actual session notes:

Session Summary:
(Wow! A lot more happened tonight that I realized!)

Having returned to Tinath Spaceport, the Travellers make their way into Serson Province, passing by the Oracle, an ancient temple-palace built by an unknown alien civilization millennia before khan colonists arrived on the planet.

They deliver the recovered research data to Baroness Edda and file the necessary salvage claims for their ship, the Kingfisher. As promised, the Baroness agrees to pay for needed repairs and maintenance on the ship.

Pleased with the Travellers’ work so far, she offers to keep them on retainer as a bonded mercenary company while they remain on the planet and offers them a new job. An archaeological expedition to the largely unsettled continent of Valeive has lost contact. The expedition was sent by the Baroness to study ancient ruins there, assumed to be built by the same ancient aliens that built the Oracle. The Baroness directs the Travellers to locate the missing researchers and rescue them if necessary.

J. C. negotiates a fee for the group, as well as ensuring that they are allowed to secure their own repairs and bill the Baroness rather than having her own staff snooping around the ship. The Travellers are provided survival gear, weapons, and  transport and set off for Valeive.

As they approach the archaeological site, they are suddenly intercepted by three fighter craft identical to those that attacked the Kingfisher during their recovery mission.  Riley is able to evade them by dropping the transport into the forest and maneuvering through the trees. However this also leads them right into a violent sleet storm with near zero visibility.

Dr. Contreras rolls Sensors and fails.
Try not to botch the sensors check.  Again.

Their transport suddenly shudders and begins to dive towards the ground. They Travellers emerge from the crash injured, but alive. Inspection suggests that the transport wasn’t struck by a projectile, but grounded by some sort of gravity weapon. Before it’s power is drained completely, the Travellers send out a message to notify the Baroness of their situation and then set off for the ruins.

Hiking through the forest, they are attacked by a flock of winged, bat-like creatures. After shooting them down, Hernando discovers the creatures have some sort of cybernetic implants, including data ports leading to their brains. He and Sally May attempt to retrieve data from the implants but the programming language is gibberish. Hernado collects specimens for later examination and the group sets off again.

Finally arriving at their destination, they find no overt signs of the research team. Closer inspection reveals a few remains of a campsite and scattered bullet casings. It appears there was a gun battle of some kind, but there were no bodies or equipment left behind.

The ruins consist of a large stone plaza flanked by two ziggurats on the east and west sides. Scaling the eastern one, the Travellers discover a door at the top that appears to have been recently damaged. Prying it open, they find a shaft leading down into the ziggurat, apparently for a gravity lift. But the lift platform is gone.

Outside, from atop the ziggurat, Sally May sees a group humanoid creatures armed with rifles emerge from the forest. Half head for the western structure while the other male to scale up their one the Travellers now occupy. Amadeus attempts to make psionic contact with one of them, but is unable to. The creatures seem unaware of the Travellers for now, but it won’t take long. They are left with a decision: Engage the creatures directly, or escape down the shaft into the alien structure.

Friday, September 4, 2020

Welcome, Traveller

Mongoose Traveller Logo
Welcome, Traveller!

A Mongoose Traveller campaign run on Fantasy Grounds by my good friend GameDoc, this post will serve as our campaign reference hub.  Here, I'll keep the sessions from our private social media group in a format we can easily access from any point in the future.

This reference point will be frequently updated until the close of the campaign.


*Last Updated 04/30/2021*


Player Characters

Active
  • J.C. Khaine
  • Amadeus Khaine
  • Riley
  • Sally May
  • Dr. Contreras
  • Klaes Ashford


Session Log

Friday, August 21, 2020

Mongoose Traveller: Jumping Home

Mongoose Traveller in Fantasy Grounds

Back again with our Travels, and you can visit the Campaign Hub here! 

I've really enjoyed the space opera so far, and we're having another session soon.  So, I thought I'd provide an update on the LAST session.  Again, our summary comes straight from our GameDoc!

Mongoose Traveller Ship Sheet
The Kingfisher's vital statistics.  NOICE.

The Travellers continue to explore their salvages ship, the “Kingfisher.” Finding it lacks enough fuel to make a jump, they descend to the unnamed planet and take in water to process into fuel, which will take approximately 48 hours. In the meantime they confirm to once other ships capabilities.

They also continue to review the research notes from the science lab and the ship’s computers. It is clear that the ship that rendezvoused with the Kingfisher had no transponder identification and did not exchange in any radio or electronic communication with the ship.

About 40 hours into their fuel processing, two small fighter craft appear from the far side of the plant and maneuver to attack. But the Kingfisher’s gun batteries are more than a match for the small craft and immediacy blast them apart.

The Travellers take the remains of the ships into the cargo bay. After a lengthy examination they determine the ships were designed to be operated by A.I. The circuitry is very similar the the type of A.I. designs in the late Professor Warwick’s notes, which does not appear to be based on any know principles of design for such technology.

The Travellers scan the planet but find no signs of intelligent life, technology, or artificial structures. They decide to jump back to Tinath. The jump is successful but almost immediately upon exiting jump space, the maneuver drive stalls out and the ship behind hurtling uncontrollably towards the planet. To make matters worse, a fire breaks out in one of the electrical conduits.

In a mad dash, the Travellers are able to extinguish the fire, reset the maneuver drive, and make a hard landing at the spaceport on Tinath.

Friday, August 7, 2020

Fantasy Grounds (and more Traveller)

Initially, I was going to talk about Fantasy Grounds itself.  The interface, how much easier it was as a player, and how much I like how each module changes the UI to a theme.  I could have done that, but I feel like it's already been done.

Rather I'd like to take a moment to show how after the Roll20 experience a while back, I was not interested in gaming online.  Even though over the last few sessions I had questions about the interface, it wasn't anything that couldn't be answered very quickly.  The automation of the rolls, all of that, was very easy.  Most of the time, all the hangups were questions about the system and none of this was outside normal operating parameters.  As far as tabletop games are concerned.

Anyway, the game is fantastic.  Our GM, GameDoc, has been putting together fantastic session summaries for the group.  I've been taking screenshots from the game sessions, so I thought I would share both of those now.  Check out the GameDoc's awesome backstory timeline created during the character creation session.  More sessions to come!


*Update 9/4/20: A Real Campaign Hub!*


The following is GameDoc's written session summary:


The Retaking of the S.S. MacGuffin

Session Summary

The crew is employed by Baroness Edda to recover data from a derelict ship in a largely unexplored section space. The ship was being used as research vessel by Professor Quentin Warwick, in the employ of the Baroness. They are given salvage rights to the ship, so long as they retrieve the data for her.

Fantasy Grounds Traveller: S.S. Macguffin

The Baroness arranges for scout ship to transport them to the location. There they find the ship in orbit of a small, water-covered planet with no signs of civilization or intelligent life below. The ship is largely intact, but completely powered down. Scans indicate that a section of the cargo hold has been converted to a middle deck.

Donning vacc-suits, the crew boards the ship and restores power, gravity, and atmosphere, but are then assaulted by a security droid. 

Fantasy Grounds Traveller: Droid Shot

They are able to hack into the ship’s security system and locate 3 other droids.

Fantasy Grounds Traveller: Bridge

Fantasy Grounds Traveller: The Kingfisher

The mysterious middle deck is not connected to the ship’s computer and security systems, but Amadeus is able to use his clairvoyant powers to determine it is a research lab and contains two more security droids.

Fantasy Grounds Traveller: Who let the droids out?

The crew systematically explores the ship and eliminates the security droids.
Fantasy Grounds Traveller: Droid Pain

 In the cryoberths, they find the body of Professor Warwick. 

Fantasy Grounds Traveller: Autopsy of Dr. Warwick

Between data from the ships computers, lab computers, and a medical autopsy of the Professor’s body, they are able to determine that the ship came to this location on purpose and rendezvoused with another ship, the crew and research assistants were either captured or killed and disposed of elsewhere, and the Professor activated the security droids then smashed the control mechanism to ensure the lab was not breached. He then appears to have poisoned himself and crawled into a cryoberth as he was dying.


Records from the lab indicate he was in the early stages of research on implanting computer control systems into organic constructs. It is clear he did not want his research falling into anyone’s hands.

Fantasy Grounds Traveller: The Kingfisher Deck Plan

Friday, July 24, 2020

Mongoose Traveller, 2nd Edition

Mongoose Traveller, 2nd Edition
A few weeks ago, GameDoc finally decided to get us out of quarantine by inviting us to do some online gaming via Fantasy Grounds.  My own experience with Roll20 meant I was disinclined to play online, but he had shown us around the program a while back and I thought 'hey, if he's gonna do the setup, I'll show up.'  I am now very glad I did.
I'll talk about Fantasy Grounds later, for now, I want to focus on Traveller.  Specifically, in this case, Mongoose Traveller 2.0.

I've heard a lot about this for a long, long time.  It's a staple in online discussion forums, and I've learned quite a bit just through osmosis.  I've seen Traveller material in shops, and even owned Traveller material at various points in my game-time.  It was just one of those things we never got around to playing, what with the Rifts and all.  And so, I was quite happy to jump in when the invitation to the game went out.

Traveller has a very interesting character creation process that actually outlines the history of your character as you build up their skills, stats and assets.  I've seen systems like these, and even played with some such as old school Legionnaire.  I like these systems a lot, though they may seem old-fashioned to newer gamers.  

The system is quite robust, and putting together a timeline that matches all the player's backgrounds can be really fun.  The main objective during Session 0 was weaving our characters' histories together.  For my own character, I wanted someone who couldn't do much inside of combat but had a lot of other skills.

Enter Hernando Patrice Mondocane del Contreras LXIX.  I cannot show you a picture today, but he looks just like Patrick Hernandez.  Everyone should take the time to remind Patrick Hernandez that you love him.

As we went through the creation process, events occur to your character.  Working together with the GM, we filled out our character's backstories based on what we were presented - you don't always get exactly what you want in character creation, as is evidenced by my constant failings of important tests.  Despite all that, I ended up with one of my favorite player characters to date (in any game).  

GameDoc compiled everything into a text file and tidied it all up.  The resulting tale was complex and compelling.  I present to you this document, brought to you by your GM, GameDoc.



Y-54:

•  J.C. Khaine is born on the planet of Mirenme to a 

    family of colonists.


Y-46: 

•  Hernando Patrice Mondocane del Contreras LXIX is 

   born on the planet of Matig. His parents are 

   researchers who study the indigenous flora and 

   fauna.


Planet Matig by Dave Bone
Planet Matig.  Much purple.  Such lush.

Y-40:

•  J.C.’s uncle relocates from Mirenme to Tinath, 

   hoping to establish himself as a merchant among the 

   younger colonies there.


Y-36:

•  J.C. applies to the Calidan Naval Academy, but is 

   rejected. He instead enlists and serves one term as

   crewman. His career is cut short during an accident 

   in which his legs are crushed. But he managed to 

   make friends of his shipmates, including the son of a 

   Baron on Cenhening, who gets him a job on the 

   household staff.


Y-35:

•  Amadeus Khaine is born on Tinath to J.C.’s uncle.


Y-34:

•  Sally May is born on Priti into a family of colonists.

•  Riley is born on Ashfield Station, where his parents 

   work on the space docs.


Y-26:

• Amadeus’ parents fall on hard times. His father takes 

  to fencing stolen and smuggled goods to supplement 

  his legitimate mercantile operations. Amadeus begins

  to show signs of psionic potential.


Y-28: 

•  Hernando becomes fascinated with the fringe 

   science of psioncology. He applies to admission to 

   university, but is denied because essays are focused

   on such a controversial field of study. Disillusioned, 

   he hops a freighter and drifts from system to system.


Y-32: 

•  J.C. works hard for the Baron of and becomes part of 

   his official retinue. He is awarded the rank of Knight 

   and entrusted with increasing responsibility.

•  Hernando returns home to Matig and finds work as a 

   field researcher. He loses an eye during a lab 

   accident.


Y-31: 

•  J.C. is assigned to mediate a dispute among the 

   Baron’s staff. He discovers one of the cooks has

   been abusive towards the others and fires the man, 

   making a new enemy.


Y-28:

•  Hernando is dismissed from his research position

   due to his unorthodox proposals to look for psionic 

   potential among animal species of the planet. He 

   again becomes a drifter, eventually finding work as a 

   scavenger in the asteroid belt near Ashfield Station.


Y-24: 

•  J.C.’s service to the Baron is further rewarded. He is 

   made a diplomat and allowed to represent her family 

   in off-world dealings.

•  Hernando has become a medic for his scavenger 

   crew working the asteroid belt, while attending 

   courses in his spare time. The company CEO takes a 

   liking to him and helps him get admitted to medical 

   school. 


Y-20:

•  Hernando completes medical school and applies for 

   a fellowship under Professor Quentin Warwick, a 

   neuroscientist who is one of the few credible experts 

   on psioncology. However, to get the position, he 

   submits findings from his own graduate research 

   without giving credit to his partner, making an enemy 

   of a former friend.


Y-19:

•  J.C. uncovers a conspiracy of other nobles on 

   Cenhening to strip the Baron of his title. For exposing 

   them, he makes yet another enemy, this time a noble

   exposed as a conspirator. 


Y-17:

•  Hernando completes his fellowship and sets up his 

   own medical practice and research venture into 

   psioncology, but has trouble getting funding. He 

   begins to dabble in shady deals with criminals and 

   unscrupulous nobles to get funding. It’s quite 

   lucrative, but not without risks. Although he tires to 

   cover all his bases, he winds up owing a “favor” to 

   one of his financiers.

•  With the help of Hernando, Amadeus is covertly 

   transported to Crefleu to study under a psionic tutor. 

   After four months, he returns home to Tinath to   

   oversee the illicit aspects of his father’s business, 

   using his psionic powers for advantage and making 

   contacts in the criminal underworld.


Y-16:

•  Sally is accepted to university and majors in 

   performing arts, but also studies architecture and 

   develops a love of gambling. 

• Riley enlists in the Calidan Navy and is trained for 

  flight service. His commanding officer takes an 

  interest in him and secures him a commission as an 

  officer.


Y-12:

•  Sally graduates from university and is hired by a 

   large megacorporation as a customer service 

   representative. 

• Riley and J.C. meet when the Baron sends J.C. on a 

  diplomatic visit to Undpoar and Riley’s ship is

  assigned to take him there.


Y-10:

•  Sally is enrolled in a business administration course 

   and then promoted to office manager at the 

   megacorporation where she works. She befriends a 

   fellow trainee who works for the Priti ministry of 

   justice.


Y-9:

•  The Baron passes away and his daughter becomes 

   Baroness. J.C. tried to advise her as best he can, but 

   as many young suitors seek to gain her affection, 

   they treat the overprotective J.C. as an obstacle. 

   Three younger knights in particular begin to see him 

   needlessly as a rival. 

•  Hernando competes for the affection of a much 

   younger woman who shows psionic potential, but 

   loses her to a bank executive closer to her own age.


Y-8:

• Amadeus’ father’s business collapses and Amadeus 

  is forced to flee Tinath. He takes up work as a 

  scavenger.

•  Sally’s employer is shut down due to tax evasion. 

   She takes a new job in a brokerage firm.

• Riley is discharged from the Navy with the rank of 

  sublieutenant. His skills as space pilot land him a job 

  in the Calidan Scout Service where he works as a 

  courier.


Y-6:

•  While en route to Ainsarvi, Riley encounters a 

   passenger ship under attack by pirates. He fires on 

   the pirate ship, driving it away. Despite his best 

   efforts, he is only able to save a handful of the 

   passengers, including a young noblewoman whose.   

   injuries wind up leaving her paralyzed from the neck 

   down. He later hears the pirate captain has learned 

   his name vowed to kill him.


Y-5:

•  Hernando is approached by a noble family whose 

   daughter has been permanently paralyzed from the 

   neck down. They request that he perform a legal but 

   ethically questionable procedure: implant the brain of 

   the young woman into an android body. They pay 

   him an obscene amount of money. The procedure 

   appears successful, but before Hernando can.   

   determine the long term outcome, the patient steals a 

   ship and a great deal of his money and escapes.


Y-4:

•  Amadeus uses his criminal contacts to try and   

   secure an inside deal on land prospects in Tinath so 

   he can return home and go legit. Several nobles from 

   Cenhening are also in on it. J.C. is offered a chance   

   to take part in the affair, but chooses to expose them, 

   making even more enemies. Disordering his cousin 

   in the middle of it all, he works to shield Amadeus 

   from being implicated.

• The nobles attempted to use Sally’s brokerage firm to 

   purchase the land. With the help of her friend at the 

   ministry of justice, and some words of support form 

   J.C., Sally is able to show the authorities she was 

   also being conned. 

•  Feeling bad for almost getting her sent to prison, 

   Amadeus abandons his prospects on Tinath to help 

   his cousin clear her. Still wanting to go legit, he takes 

   a job at the brokerage firm, again using his psionic 

   abilities to his advantage.

•  Riley has managed to secure a mortgage of his own 

   vessel and elects to leave the Scouts and go into 

   business for himself  as a free trader. He marries an.   

   engineer from Ashfield Station, but the relationship 

   ends with a bitter breakup after only a few months. 


Y-0:

•  J.C.’s status among the nobles of Cenhening is 

   falling fast amid too many enemies and rivals. 

   However as gratitude for his fouling to plot to grab 

   land on Tenath, one of the nobles on that planet, the 

   Baroness Edda, lets him know he’s always welcome 

   there. It might be a good home base, but J.C.'s 

   boyhood dream of space exploration never got     

   realized. It’s time to Travel.

•  Riley decides to take to the stars as a Traveller after

   his divorce. He has an ideal ship. Now it needs a 

   crew. There’s a lot of buzz on Tenath these days.

•  Hernando retires from his career as a medical 

   researcher and decides to use his accumulated 

   wealth to pursue personal interests. He contacts 

   Amadeus, one of the few true psions he knows about 

   joining him on his voyages. Amadeus was born on 

   Tenath, maybe there’s something in the ancient ruins 

   there that holds the secret to psionic  powers.

•  Amadeus and Sally leave the brokerage firm to 

   pursue the life of a Traveller with Hernando.


That brings us to the start of our game. Check out part 2 here.