Sally May is seriously injured in the firefight, but the crew emerges victorious. Klaes is able to restore the manual flight controls for the Esseray transport so that the human prisoners can reruns to Tinath. The other sabotage the drone fighter craft being assembled at the facility before boarding the Kingfisher and departing the moon.
Friday, April 30, 2021
To the Moon! [Finale]
Sunday, April 25, 2021
FOMO Has Got to Go
![]() |
| Inspirobot will analyze and select the best market strategy for your collapsing integrity. |
So, just a while after I spoke about Blackstone Fortress and the market strategy, Games Workshop seems to have taken everything I said to heart.
Warhammer Quest: Cursed City was open for pre-order April 3 of this year. As of April 28, it is completely gone and is never coming back. It's not on the GW webstore, and all records of it ever existing have been expunged.
Recently it's been determined that Cursed City will not ever get a reprint. It wasn't ever mentioned that this was a limited release, and essentially if you don't have one you won't get one unless you pay scalper prices. Based on what we've come to expect from Warhammer Quest games, this is definitely a step up on the FOMO game as GW has shown us the don't care what anyone thinks about anything they do, or don't do, or how they do (or don't) do it.
No reprint? What? Why would they develop an entirely new game system only to be done after one print run? Again, this is a Warhammer Quest game and it came with certain expectations, such as support from the parent company. Expansions and you know - remaining in print long enough for people to buy it.
The pre-order itself was sold out in around 2 hours, so what bean-counter at GW was responsible for the decision to halt reprint manufacturing ALTOGETHER? Not a delay, simply no reprints. Cursed City is gone forever.
Is GW's capital down? Are there manufacturing issues? They haven't said anything about it, so one is left to assume that this is all on purpose and GW will be catering to the FOMO market from here on out. I don't blame them really.
With 3d printing getting better and better, as a company they are going to have to start offering something other than hastily written and janky rules and overpriced plastic. The answer, they seem to believe, is making the plastic even more limited. Probably so they can all scalp on the secondary market.
The FOMO Market Creation was something I only thought existed when I spoke about GW's practices, but it appears that it is not only very real, but that's what all of these will be targeted at from now on. It's official. Games Workshop games are only for scalpers and collector fanboys only.
...but mostly scalpers.
Fanboys will gawk at limited edition releases more and more as GW attempts to regain relevance. It's hard to watch, but instead of leading the pack of game companies as the renowned rules and model makers they were, GW has decided to become the ultra niche-market of the already niche-market.
I wasn't going to buy Cursed City anyway.
I hate anything Age of Sigmar related with an irrationality that could only be born of the oldest neckbeardia. It's just not gonna happen. Call me when the Old World drops. Maybe. Honestly we don't NEED GW anymore and other gamers are starting to figure that out, mostly due to their questionable practices and policies. Plus there's just better stuff out there.
You can't lose with that strategy now that GW is a non-trusted entity. Invest! Buy! Sell!
Capitalism!
Friday, April 23, 2021
Non-Lethal Combat in AD&D 2e
One thing to remember going forward is that attacking an armed opponent while unarmed is excessively dangerous. Doing so will allow the armed opponent to strike first with his weapon regardless of the initiative roll. If that wasn't enough, in addition the defender will be granted a +4 to attack and damage rolls.
- A normal attack roll is made vs. the defenders normal armor class.
- The score on the attack roll, if it is successful, is compared to the Punching chart to determine the type of attack that landed.
- The amount of damage is given, along with a percentage to 'knock-out'.
- Damage is treated differently. Record punching damage separately.
- Barehanded punches cause 1 or 2 points of damage, with brass knuckles or metal gauntlets causing 1d3.
- All punching damage is subject to Strength bonuses.
- When a creature reaches 0 hp, they fall unconcious. Only 25% of punching damage is permanent, actual damage. The remaining 75% is temporary and heals 1 turn after the combat is finished.
- It is best to have the lowest successful score you can get. If you hit AC 6 on a 12, for example, you will have better results on the 'Punching' chart with more damage and higher K.O. chances with a 12.
- A normal attack roll is made vs. the defenders normal armor class.
- The score on the attack roll, if it is successful, is compared to the Wrestling chart to determine the type of hold you manage to land on your opponent.
- A hold is broken by a throw or gouge result on the Wrestling chart, the assistance of another person or the successful use of a weapon.
- Armed combatants involved in Wrestling are limited to using Small size weapons after the first round due to arm bars and head locks.
- Damage is treated differently. Record wrestling damage separately.
- All Wrestling moves inflict 1 point of damage plus Strength modifier. Certain moves can be maintained from round to round until broken.
- Holds maintained for consecutive rounds do one extra point of damage per round they are maintained. For example, an arm lock maintained for 3 rounds would do a total of 6 damage (1 + 2 + 3) at base (plus Strength bonus each round).
- When a creature reaches 0 hp, they fall unconcious. Only 25% of wrestling damage is permanent, actual damage. The remaining 75% is temporary and heals 1 turn after the combat is finished.
- It is best to have the lowest successful score you can get. If you hit AC 5 on a 7, for example, you will have better results on the 'Wrestling' chart with more damage and higher K.O. chances with a 7.
- A normal attack roll is made.
- For each category of size difference, the attack roll is modified by +4 (if the attacker is larger) or -4 (if the defender is larger).
- For every leg beyond the second the defender possesses, the attacker suffers -2 to their attack roll.
- Multiple attackers make 1 attack roll, with a +1 for each attacker beyond the first.
- If the roll is successful, the target is pulled down.
- The pin can be maintained from round to round with successful overbear attacks. In this case, the "prone" modifiers to combat are ignored for the dogpile.
- Can only be attempted with weapons with which a non-lethal beatdown could be effected. No warhammers, maces or arrows.
- Damage is treated differently. Record non-lethal weapon damage separately.
- When a creature reaches 0 hp, they fall unconcious. Only 50% of non-lethal weapon damage is permanent, actual damage. The remaining 50% is temporary and heals 1 turn after the combat is finished.
- A creature's natural weapons are always 'usable'.
- It is possible to specialize in Punching or Wrestling. Any character of any class can do so.
- Single-Class Fighters can eventually specialize in both, but you may only start play with one specialization or the other.
- A Weapon Proficiency slot can be spent by any player character to learn Martial Arts.
- Martial Arts is functionally identical to punching but with higher damage and K.O. percentages.
- Specializations in Unarmed techniques can be continued and improved upon.
- It is possible to perform the following maneuvers (covered in the Overview):
- Called Shot
- Disarm
- Grab
- Hold Attack
- Parry
- Pin
- Pull / Trip
- Sap


